Other Atlas RPGs Over the Edge...Great System
From: YellowSign Posted on: Jun-29 9:38 pm
To: ALL
Message: 658.1
Has anyone else out there used the Over the Edge game system to run a game in a completely different setting. I have used it, with great success, to run Star Trek (much better than any of the numbers heavy systems that setting has had). And I tried to get together a Conan game using it, but couldn't get anyone away from computer games. I've totally fallen in love with the system, and have found many things I wish to convert over to it, and no doubt will.
I just wanted to know if anyone else had done the same thing.
Also, I just want to know if anyone is doing anything with OTE right now.
From: Tuura Posted on: Jun-30 9:45 am
To: YellowSign
Message: 658.2
in reply to: 658.1

My group of friends have been playing Ars Magica since 2nd edition. Typically, if we want to play ANYTHING ELSE, we use the OTE rules as our platform and just play.

I'm a huge fan of OTE, the rules are incredibly simple and incredibly versitale. The rules are a great platform for introduceing people to gameing because they are so simple.

The campaign setting, while incredibly rich and wonderfull, can be intimidateing to newbies. I would love to particiapte in an 'normal' OTE game, but I suspect we will simply use the rules satisfy our fix for genre's besides Ars.

If your looking for specific examples of how OTE can be applied to other genres, sadly I can't list examples. We typically play one-shots, making up material on the fly. None of that material is logged or recorded, but if your familiar with the rules you'll realize you can have a 'skill' such as "Star Fleet Captain" or "ancient martial artist".

I think the key to such broad abilities is concensus among the players. If you have a one munchkin that wants a power such as "God of Everything" or "Reality Alteration" or "I'm Neo", you need to nip this in the bud before play begins and make the power level "fair". If your "Neo", then everybody else can be Neo including the Bad Guys. My troupe typically plays low powered games such as "Doctor" or "Marine", we can comprehend what these broad skill categories mean and it allows us to keep things in check.

I would love to see more material on OTE or Unknown Armies, perhaps your nudge will get discussion moving again.

Chuck

From: Tuura Posted on: Jun-30 10:00 am
To: Tuura
Message: 658.3
in reply to: 658.2

In the spirit of getting some discussion going I thought I'd detail my *worst* OTE experience. Running with the premise that OTE is a great platform for unconventional and what should I call it? 'Experimental' storytelling,' I came up with a simple premise.

Murder Mystery.

I set up a situation where there was a dead person and there was a series of clues.

Then I told every player they needed to develop an origin that explains why they are guilty of the murder, and an origin why they are innocent.

They would play as if they are innocent, but would secretly try to become the 'true' murderer. That is, the goal would be to be discovered as the 'real' bad guy.

The setting was locked, nobody could leave the area.

But about 7 minutes into the game it became clear nobody was interested in being the murderer. Everybody stuck to their alibies and quickly explained why they didn't do it.

One of the players was a pilot and through my own mistake I allowed them access to a plane. They flew away taking the entire cast with them. My 'roleplayers challenge' was complete destroyed and the rest of the session was the group running through one of those terrible sessions where people go to the mall and buy stuff they always wanted.

A true disaster.

But that's not OTE's fault! The game is great, my execution sucked.

Chuck

From: YellowSign Posted on: Jun-30 11:14 am
To: Tuura
Message: 658.4
in reply to: 658.3
So far, the Trek thing is the only example I have. It went well and I have no real complaints. I did play in a game several years ago that was Tribe 8, but using the Over the Edge system. This was my first time using it, and when I started to fall in love.
With Trek, I just had the players choose a race and job, and that became the central trait. Someone might be a "Vulcan doctor," so, as I explained it to my players, if what you want to do falls into that overall concept, you can roll the dice.
I think this could work for a lot of stuff, like fantacy (I'm an "ork warlord") or Star Wars (I'm a "Rodian Jedi mystic") or even Call of Cthulhu (I'm a French journalist) or whatever.
I'd still like to use it for Conan, but I've got to find some darned players.
From: AngusGM Posted on: Jun-30 11:56 am
To: ALL
Message: 658.5
in reply to: 658.1

I have used OTE for several settings, few of which have been Al Amarja.

The two most successful non-standard uses I have played in were a Pulp/Noir campaign (ask me about Charlie Eastway, Private Eye, the Man with a Thing for Ming) and a Superhero campaign (easy to come up with flexible powers!).

Overall, I think the OTE system can work for almost any setting where A) not all the PCs have essentially the same skills and B) you are willing to work with flexible, generalized characters as opposed to more specifically defined, rigid characters.

It's a great system. :-)

From: Bob the Dancing Monkey Posted on: Jun-30 2:51 pm
To: AngusGM
Message: 658.6
in reply to: 658.5

Over the Edge rules are the bane of existence to my Feng Shui players. Sadly, as part of moving the story into a more serious theme, it was necessary to send them to Al Amarja.

As a man who had never gotten a chance to run his players through C&I, I'd like to just say that it was a pleasure. But (getting to your question), we have actually used the OTE rules in other situations in the FS campaign _besides_ Al Amarja. And again...holy cow, does it annoy the piss out of them. But if you need a moment of hyper-realism, only OvTE rules are quick, dirty, and lethal enough.

From: YellowSign Posted on: Jul-1 12:21 am
To: AngusGM
Message: 658.7
in reply to: 658.5
Yeah, I had thought about doing Supers with OTE. So it did work. I'd spent years looking at supers games, trying to find a system I liked even a little. The best I'd found was Aberrant, but I still didn't like it. So when I was taking stock of the games I wanted to run, I finally thought of OTE for Supers. I thought it would work. Glad to hear it did. Now I hope I can try it some time.
From: YellowSign Posted on: Jul-5 1:11 am
To: YellowSign
Message: 658.8
in reply to: 658.1
I'm going to run a one-shot soon based on the Japanese cartoon Gantz. I'm not really a fan of Anime, but the show has an interesting concept that would fit right in to the Over the Edge setting. I'll actually be setting this one on Al Amarja, but I still hold that the system is so much more than its setting (not that the setting's bad).
From: Tuura Posted on: Jul-6 11:00 pm
To: YellowSign
Message: 658.9
in reply to: 658.8

I've just started watching Gantz and your right. It's a great fit for OTE. OTE isn't a violent game persay, but it is a lethal game. It may be difficult to over come this without some liberal alteration of either armor or skills. One could I suppose, list as their primary skill, the Gantz 'armor' and make it a blanket ability capable of defending oneself as well as giving them a vast array of powers. It wouldn't accomodate the weapons of Gantz. I would suggest not making the weapons very... damage inflicting. This would seem in conflict with the show, but remember just how fragile a person is in OTE. A number of the super weapons could be normal weapons, but with the color and flash of something 'bigger'.

I point this out, because if you up the lethality of weapons inorder to accurately represent weapons in Gantz, it will be very difficult for players to survive even with power armor. Something to consider.

Good luck with the converstion.

Any other anime out there that has used OTE as a rules platform?

Chuck

From: StevePettit Posted on: Jul-7 4:20 pm
To: Tuura
Message: 658.10
in reply to: 658.9

To answer your question, Chuck...

"Fushigi no Umi no Nadia", perhaps better known as "Secret of Blue Water."

Oh ye of poor long term memory... :)

Steve

From: Tuura Posted on: Jul-7 6:26 pm
To: StevePettit
Message: 658.11
in reply to: 658.10

yeah! We used OTE to play Secret of Blue Water. I liked it, but given our long history of Ars Magica and a group of magi who are more interested with in-fighting that monster bashing, the group as a whole was having difficulty playing animish gaming.

We've never had any luck keeping an OTE game going, but I think we've had fun "failing" to start an alternate game. The real 'problem' is our troupe is simply to loyal to Ars Magica. They just don't want to play anything else!

Chuck

From: YellowSign Posted on: Jul-7 10:03 pm
To: Tuura
Message: 658.12
in reply to: 658.11
Man, I'd love to get a group together that was in to anything enough to call them loyal to something. I miss playing Ars Magica with such a group. I would kill for people who could get into Fading Suns (one of my personal picks). Apathy is the biggest enemy in these here parts.
From: Kirgillian Posted on: Jul-9 4:36 pm
To: YellowSign
Message: 658.13
in reply to: 658.1
I've used it for Kult, and I'm planning on using it fpr a horror game set in Pinebox (12 to Midnight's d20 Modern/Savage Worlds horror setting)
It's my favorite game system.