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Dispatches:
News from Atlas Games


Origins 2009: A Good Time Had By All

It's been a good three years since my last gaming convention and I thought I knew what I was getting into. I mean really, if you've been to one, you've been to them all, right?

No.

Each con is unique in its own, very special way. And when you spend 95% of it from one specific vantage point (the other five percent breaking down into bathroom and coffee time) you start to draw some opinions.

Opinion #1: Columbus is cool.
Ok, I hear you pointing noisy fingers, "But you're from the Midwest! You wouldn't know cool if it came up and bit you with haute dentistry!" This is true, but I've also traveled around and have a simple criteria: if there's a selection of good restaurants within easy walking distance to the convention hall, easy access to good coffee, good architecture, nice people, and a vibe that makes me consider coming back without a con, then it qualifies as cool.

Opinion #2: GAMA's got your back.
No, they can't be everywhere at once but between board members, volunteers, and security, I was never wanting for help. Now if only they'd have run coffee for us, that would have upped the game. Next year GAMA!

Opinion #3: Origins attracts a quality crowd.
Now there's gamers, and then there's Gamers. In my mind, it's not the size of your library that counts, but the capacity of your enthusiasm. The crowd that appeared before me over the course of Origins' four days was eternally that: enthusiastic. One part savvy consumer, one part addict, two parts geek (/Black Books/ One part Fu Manchu, all bastard. \Black Books\). At the Atlas booth I found myself involved in many conversations of the best kind, "Which is the better written RPG: Unknown Armies or Over the Edge?" I might explain a new product to one fan only to have them turn around and tell the next guy that tells the gal next to him and then the kid on the end.

Opinion #4: Hawking Atlas Games is a pretty good gig.
Selling fun is crazy good. There's not enough of it in the world.

If you've never been to Origins, consider it for 2010. We'll be there!

~Bobbi





Atlas Games on Facebook

Did you know that Atlas has a presence on Facebook? Go to our group page to become a fan!





Special Ops Drawing

Atlas Games is pleased to announce that Erik Lee of Las Vegas is the winner of this quarter's Special Ops prize drawing. Erik will get to choose a prize from among the rare and and one-of-a-kind Atlas Games items reserved for the Special Ops drawing.

Special Ops is Atlas Games' corps of loyal fans who organize and run demos and tournaments at retail stores and conventions across the country and around the world. At the end of each quarter, Special Ops demo team members who have run a game in the last three months are entered into a prize drawing for special Atlas items. The next drawing will be September 30th, and will feature a choice of prizes such as press sheets and original art from our popular Ars Magica, Feng Shui, Penumbra D20, and Unknown Armies RPGs, and from card game favorites like Dungeoneer, Lunch Money, and Once Upon a Time.

Atlas is also happy to announce that Erik Lee went in rank this quarter, hitting Magus level at 500 HP. Congratulations, and keep up the great work!

Also, we'd like to welcome the following new recruits:

Inessa Gelfenboym
Greg Glidden
Sir John Minderman
Austin Searles

Thanks for being a part of Special Ops!

If you're interested in joining Atlas Games' Special Ops demo team, just fill out and send in an Application Form. There's no obligation.

To request a Special Ops demo at your convention or retail store, send in our Demo Request Form .





Chronica Feudalis

I just wanted to give a shout-out to the new indy RPG Chronica Feudalis, which was written and published by my long-time gaming buddy Jeremy Keller. Our weekly group has been playing a Chronica Feudalis campaign for the last few months, and we playtested the earlier version. It's a rules-light system packed with medieval goodness that you won't want to miss!





Italian Gloom PDF

We've just put up a new PDF version of the Gloom rules in Italian, thanks to Stefano Sorbara. You can find it in the right sidebar of the Gloom line page.





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