Atlas Games
Writers'/Designers' Guidelines


NOTICE: We're currently only accepting NON-collectible card game proposals. This includes both new card game ideas and previously published card games that we might license to publish a new edition; for example, we did this with Dungeoneer and Let's Kill.

We are NOT at the present time accepting or reviewing unsolicited submissions for collectible card games, board games, RPGs and supplements, novels, etc. Should this change, we'll post the change here.


Submitting Your Proposal to Atlas Games

Atlas Games is a publisher of roleplaying games, board games, and card games (both collectable and non-collectable). Most of the material we publish is produced by freelance designers. Before sending us a proposal or submission, please read and follow these guidelines.

What We Look For

Fundamental Skills: We're looking for designers with a full understanding of the game system they're working with and a strong grasp of American English. In addition, Atlas Games prides itself on the creativity displayed in its products; we want designers with original ideas who can translate them successfully into a publishable game.

Professionalism: Don't overlook this important detail! We need designers who can follow instructions, meet deadlines, and produce easily published work. While a well-assembled proposal may not guarantee these qualities, a haphazard submission tells us that you're not ready for professional work. Make sure your proposal is neat and organized. Always double-check for inaccurate information, incorrect addresses, misspellings, and other mistakes before you put it in the mail.

In particular, we're looking for game designs with the following features: Of course, a game we choose to publish probably will not hit every single one of these criteria, but will likely fit several of them.

The Release Form

Every proposal must be accompanied by a properly completed Product Release Form; we cannot accept proposals by e-mail, as the signed and dated release form must accompany them. Please read it carefully. If you cannot agree to its terms, we regret that we are unable to review your proposal. In addition, please write on the outside envelope of the proposal "RELEASE FORM ENCLOSED." Any proposals sent without this form or without the outside envelope marked will be discarded unread.

DOWNLOAD THE RELEASE FORM HERE

Proposals

Send a proposal before investing your time in a project. This applies even if the product is already finished; we won't want to review it if it resembles something we already have in the works. The ideal proposal is approximately 1 single-spaced page. It sums up your idea, and what's special about it. It also contains vital information such as the time required to play, number of players needed, player age range, included components, estimated manuscript length (for RPGs), and how much time would be required for you to produce a completed draft or prototype. Your name, address, telephone number, and e-mail address should be listed at the top of the proposal; a release form and (optional) cover letter should be separate. If you're sending multiple proposals, each one should start on a new page.

Mail your proposal and release form to:

Atlas Games
ATTN: Product Proposal
885 Pierce Butler Route
St. Paul, MN 55104 USA

Again, remember to label the outside of the envelope with the words "RELEASE FORM ENCLOSED." If you include an e-mail address or a self-addressed stamped POSTCARD, you'll be notified when we receive your proposal. We are unable to return proposals to you, so please don't send anything you need back.

Submissions

Once we've approved your proposal and have a release form from you, we'll ask for a full-length manuscript or prototype submission. Complete submissions should be presented in a clean, professional manner. We don't expect everything to be perfect (in fact, we generally prefer to commission art ourselves), but we are interested in work that requires as little editorial effort as possible (i.e., a manuscript full of spelling and grammar problems will likely be rejected, since we can't afford the time to clean it up).

Remember, you want to make our job of examining and testing your game or manuscript as painless as possible. Prototypes should be pre-assembled; don't ask us cut out cards, for example. Including an email address also makes contacting you easier for us. Your name, address, telephone number, e-mail address, and the word count (for RPGs) should be on the front page of all manuscripts and included with game submissions.

Manuscripts that we've asked for can be sent by e-mail as either MS Word (.doc) files or Rich Text Format (.rtf) files. Prototypes should be mailed to us after we request them. Do not send us unsolicited manuscripts or prototypes.

If you send a game submission and you'd like to know that your prototype arrived safely, either include an e-mail address or send a self-addressed, stamped POSTCARD with your submission, and we'll notify you when it arrives.

If you'd like us to return your submission to you once we've reviewed it, include a self-addressed stamped envelope or box with correct postage. Submissions turned in with incorrect postage on their return envelopes will not be mailed back.

Response Time

Please allow plenty of time for us to review your proposal or submission; if you send a game prototype we'll want to playtest it, which could take several months. That's a long time, but on the plus side you'll get our playtest comments to help you develop the game, even if we don't publish it.

We don't mind simultaneous submissions, but if we request a manuscript or prototype please be sure to tell us if it's being reviewed elsewhere.

If you haven't gotten an acknowledgement from us within two weeks of sending a proposal or submission, get in touch with us to be sure it arrived safely; things have been known to get lost or misplaced.

Rights & Payment

The rights we buy and the payment we offer varies a great deal from one product to the next. Usually we offer flat fees; on new games we often offer royalties. Don't get your hopes up, though; it's not likely to be a lot of money in any case.

Thanks for your interest in working with Atlas Games!