Charles Wiedman's games are an exciting, fast-paced, multi-player card games that combine dark, psychological images with the raw dynamics of a merciless street fight. Each two-deck set is a complete game that supports 2-4 players. Additional sets can be combined to include even more players.
Church Key Rules
(A church key is a bottle-opener, by the way.)
As a special promotion, Atlas Games gave away 2,000 Beer Money church keys at the 2004 summer gaming conventions. The first 700 (approximately) were given out at Origins in Columbus, Ohio, and featured a rose-colored logo. A Beer Money churchkey may be used for the following game effect:
CHURCH KEY: During a game of Beer Money, a player may use his Beer Money church key as if it was a Self Help card, though it doesn't count toward his hand limit. Each player may only play one church key per game; if your friends want a share of the goodness, they'll have to find their own church keys! As your action, you may play as many healing cards as you have in your hand along with the church key. You may also play the church key along with any healing cards you have in your hand immediately upon being sent to 0 or fewer counters. In other words, the church key functions exactly like a Self Help card, except it's made of metal and opens bottles. The Beer Money church key's effects are only applied to its own player.
Links
Get the more blood out of your melee with these links:
You know you want a Beer Money beer stein. Get it, and the "lost" Lunch Money poster, too, at Cafe Atlas
And while you're at it, pick up a Lunch Money t-shirt at Warehouse 23, or get Lunch Money and Beer Money shirts straight from the source at OffWorld Designs.