On the Edge Tournament Rules 1.2

Section One: Rules for Tournament Deck Construction

1.1 A tournament deck must contain at least 40 [forty] cards (as stipulated in the section on "Setting Up" of the Rules of Play). 

1.2 A tournament deck has no numerical limits to individual cards. 

1.3 A tournament deck may not contain any sample cards (any card whose collector's number is preceded by a "S"). The following cards are excluded by this rule: 

  No.  Card Name
  ----------------------------
   S1  Astral Wisdom
   S2  Saleem Helicopter
   S3  Dmitri Vatsavos
   S4  Red Orca
   S5  Kergillian Implant
   S6  Kamorro N'Duban
   S7  Scythian Ring
   S8  Lope
   S9  Nachtmeister
  S10  Linda Sourinen
  S11  Throckmorton Domination
  S12  Bavarian Illuminati
  S13  Closet Surrealists
  S14  Deep Pockets
  S15  Desperate Ritual
  S16  Message to Space
  S17  Mary Olekobaai
  S18  Personnel Copier
  S19  Quantum Flux
  S20  C. A. Radford
  S21  Rain of Walrus
  S22  Isil Ziya
  S23  Helene Clark
  S24  Sekhem (misprinted with No. "CHASE4")

1.4 A tournament deck may not contain any chase cards (any card whose collector's number is preceded by a "CHASE"). The following cards are excluded by this rule: 

  No.     Card Name       Artist
  ------  --------------  --------
  CHASE1  Janis           Ferguson
  CHASE2  Signe Lathiere  Ferguson
  CHASE3  Grim Linden     Ferguson
  CHASE4  Chris Robinson  Ferguson

(Note: The sample card "Sekhem" was misprinted with a collector's number of "CHASE4." See rule 1.3, above.) 

1.5 A tournament deck may not contain any object-changing cards (any card which changes the object of the game from attaining the set number of Influence points). The following cards are excluded by this rule: 

  No.  Card Name
  --------------------------
   66  Cut-Ups Machine
  C24  Cut-Ups Method
  C45  Life Imitates Art
  C47  Message to Space
  C77  Sacrificial Bloodbath
  C85  Unattainable Desire

1.6 A tournament deck may not contain any degenerate cards. At this release, the following cards are excluded by this rule: 

  No.  Card Name
  -----------------------
    9  Tulpas' Secret
   74  Deadly Inspiration

1.7 The absence from the above lists of any future sample, chase, object-changing, or degenerate card does not imply the admissibility of that card. 

Section Two: Rules for Tournament Play

2.0 The following terms are used for the Rules for Tournament Play: 

•	Active Player: A tournament participant who has not yet lost a game. 
•	Inactive Player: A tournament participant who has lost at least one game. 
•	Active Set: The current group of active players. 
•	Inactive Set: The current group of inactive players who have chosen to continue on in the tournament. 
•	Empty Group: A place-holder for the purposes of record- keeping, used while grouping players into games. 
•	Off-Numbered Game: Any four-player or two-player game. 
•	Victory Points: A measure of a player's success in any given game (see rule 2.3, below). 
•	Influence Points: A player's final Influence score at the end of any given game. 
•	Cumulative Victory Points: The sum of a player's previous Victory Points. 
•	Cumulative Influence Points: The sum of a player's previous Influence Points. 
•	Tournament Score: A relative measure of a player's performance so far in the tournament, based on both Cumulative Victory Points and Cumulative Influence Points (see rule 2.81, below). 

2.1 The tournament will consist of rounds, each round the duration of one game. The tournament will include multi- player games, with games normally consisting of three players each. However, some games will occasionally consist of four players and, rarely, of two players (see rule 2.4 below). 

2.2 The tournament will be split into two sets of players, the active set and the inactive set. All players begin the tournament as active. By playing other active players, active players will advance through the rounds in single elimination fashion. Players switch to the inactive set when they lose a game. Inactive players are permitted, if they wish, to continue play against other inactive players. There will be no elimination by loss from the inactive set. 

2.3 For all active and inactive players, the results of each game will be recorded with two values, the Influence Points and the Victory Points. Influence Points will be recorded from each player's final Influence score (positive or negative) at the end of each game they compete in. Victory Points will be awarded first to the winners of each game, and then to the other players on the basis of their final Influence points in the most recent games, as follows: 

Winning the game, active player: +8 Victory Points
Coming in second, active player: +4 Victory Points
Coming in tied for second, active player: +2 Victory Points
Coming in further behind, active player: +0 Victory Points 

Winning the game, inactive player: +4 Victory Points
Coming in second, inactive player: +2 Victory Points
Coming in tied for second, inactive player: +1 Victory Point
Coming in further behind, inactive player: +0 Victory Points 

In the case of any two-player games, victory points will be awarded only to the winner of the game. Both Victory Points and Influence Points are cumulative, and a running total of each will be maintained by the tournament judge for each active and inactive player; a chart depicting the names and current points of all active and inactive players will be maintained and made available for examination by any participant upon request. 

2.4 For both the active and the inactive sets, the games to be played will consist of groups of players as follows: 

2.41 For any round where the number of players is not 5 [five] -- as many empty groups of three players as are possible will be formed, after which as many of those groups as are necessary (to assigning all players to games) will be re-formed as empty groups of four players. 

2.42 For any round where the number of players is 5 [five] -- two empty groups, one of three players and one two players, will be formed. 

2.43 The Influence totals needed to win any off-numbered game (i.e., any four-player or two-player game) will be 16, the same as the number required to win a standard three-player game. 

2.5 For the first round of play, all players will be grouped randomly (forming groups as outlined in 2.4). 

2.6 For every round after the first and before the final round, the active players will be grouped among themselves (forming groups as outlined in 2.4) as follows: 

2.61 As many active players as are required to fill any off- numbered games will be chosen randomly to fill those games. No active player may be chosen randomly to play in an off- numbered game if they have already played in an off-numbered game, unless no other option exists. 

2.62 All other active players will be chosen randomly to fill the remaining three-player games. 

2.7 The inactive players will be grouped among themselves (forming groups as outlined in 2.4) on the basis of their previous results, as follows: 

2.71 The tournament judge should assemble a list of all players in the inactive set. The list is to be sorted top to bottom, primarily by Victory Points and secondarily by Influence Points, with the greater values being accorded a higher position on the list. Positions for inactive players with identical Victory and Influence Points are to be distributed randomly across the appropriate range. 

2.72 Having first determined if any off-numbered games will be required for the current round (as outlined in 2.4), the tournament judge should begin by filling any such games first. Starting at the top of the prepared list and working down, she or he should place groups of consecutive inactive players together into games until all games are filled. 

2.8 After any round when three or less active players have advanced, the final round will be played. The final round of the tournament must consist of one game of three players. If the number of active players advancing from the round previous to the final is less than three, the final round will be filled as follows: 

2.81 For all inactive players, including those players inactive as a result of the round previous to the final, the tournament judge will calculate a Tournament Score. The scores should be calculated as a sum, with the cumulative Influence Points divided by 2 [two] added to the cumulative Victory Points (see 2.3 above). Again, represented mathematically, that formula is: 

( IP / 2 ) + VP = Tournament Score 

2.82 If one more player is required to fill the final round and one player holds the single greatest Tournament Score, that player will be re-admitted to play in the final round. If two players are required to fill the final round and two players hold Tournament Scores greater than any other player, both players will be re-admitted to play in the final round. 

2.83 If more than one player is tied with equally great Tournament Scores and one or more players are still required to fill the final round, then an additional game will be played to determine re-admittance into the final round. The Influence Points to win this additional game will be 8 [eight], and the game will proceed until enough players have amassed eight or more points to remove themselves from the additional game and advance to the final round. 

2.84 If the additional game must continue after one person has advanced to the final round so that one more person can advance, the first player to remove herself or himself from the additional game must remove all their cards from play, including any cards they own in any opponent's Conspiracy. Any card effects, including effects involving control of cards owned by other players, which change with the removal of the first player's cards will immediately be resolved as if it were the first player's turn. The resolution of these effects will take place in a random order, presided over by the tournament judge, if necessary. 

2.9 During the final round, the inactive set of players play as well. The final round will be the last opportunity for inactive players to improve their Tournament Score. 

2.10 After the final round has been played, the winner of the final game will be declared First Place winner. The titles of Second and Third Place winners will be awarded on the basis of the Influence totals scored in the final round. If these two Influence totals are equal, the two players will share the titles between each other. All other places in the tournament will be determined by the final Tournament Scores of the inactive set.