Ars Magica 5th Edition
Imagine a world where myth is real. Faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. When adventures draw you out into the medieval world, your stories are the stuff of legend.
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The Living Covenant: Semita Errabunda
Semita Errabunda is the official example covenant for
Ars Magica Fifth Edition. It is located "somewhere in Mythic Europe" -- its location is deliberately left vague. It does control a regio that sometimes leads to places all over Europe, however, so its members can crop up anywhere. The members of Semita Errabunda supply most of the example characters in Fifth Edition supplements, from the core rulebook on. Time passes for Semita Errabunda as for any other covenant, and the characters will develop over time.
They are also the stars of
Ars Magica convention demonstration scenarios. The right to decide what one of the characters does for a year will be offered as a prize in various upcoming Atlas Games promotions. In addition, one session of the official demonstration scenarios will be deemed the authoritative event, determining the way the history of the covenant unfolds. After that, official demonstrations will use new scenarios, and the covenant's course will be mutable again.
All the Semita Errabunda material will be available for free as a web download, though official scenarios will only be made generally available after the authoritative session has been run. (Before that, demonstration scenarios will be available only to members of the
Special Ops demonstration team.)
The Covenant itself is surrounded by strange magic powers and inhabited by young, new wizards. Get a glimpse of the new edition's covenant statistics by downloading
this introductory description of Semita Errabunda.
Grogs are the peasants, commoners, and simple folk who keep the covenant running and the wizards alive.
Companions adventure with (or for) the mighty wizards of the covenant. They are knights, warriors, diplomats, and other non-wizard heroes.
Wizards master the art of magic. These are the central characters of any
Ars Magica saga.
Other characters flesh out the covenant and the surrounding area.
The original concept for the Semita Errabunda project was the brainchild of Will Hindmarch, but many authors have contributed characters. Each author is credited on the appropriate character sheet.