Ars Magica 5th Edition
The Roleplaying Game of Myth and Magic

Imagine an age where myth is real and where the superstitions of the common folk hold true: faeries dance in forest glades, angels protect the Church, demons corrupt the weak, and wizards wield magic beyond the ken of other mortals. You play these magi, gathered in covenants with your allies and servants, unlocking secret powers and creating wonders. You and your friends will also portray the loyal companions and grogs who stand with the magi, as a buffer between them and the mundane world that often misunderstands their power and motives. When adventures draw you out into the medieval world of Mythic Europe, your stories are the stuff of legend.

The award-winning First Edition of Ars Magica by Jonathan Tweet and Mark Rein•Hagen set the benchmark for magic systems with what's widely regarded as the best rules for magic in all of gaming, and pioneered both troupe-style play and storytelling in roleplaying. It won the Gamer's Choice Award for Best Fantasy Roleplaying Game. The Fifth Edition won the Origins Award for Best Role Playing Game, the Gold ENnie for Best Rules, and the Out of the Box Award for Best Retread. Numerous supplements support the Fifth Edition, and dozens of still-useful supplements for previous editions cover every facet of Mythic Europe. Ars Magica players participate in a thriving fan community, as well.

Changes to the Game

Veteran Ars Magica players are clamoring to know what's new and different about the Fifth Edition. Here are some of the rules change highlights: Supplements & Support

There's already an enormous library of Ars Magica supplements in our catalog, and we will continue to sell them. As a rule, we expect older sourcebooks to be usable with the new edition, and we expect them to continue to sell (just as many 3rd edition books remained strong sellers throughout the life of 4th Edition). It will be some years before there are 5th Edition replacements for many of these books.

Roughly speaking, we plan to release three to four major supplements per year for Ars Magica, and to fill in the gaps in the current line as follows ...

Houses of Hermes: The book Houses of Hermes, published by Wizards of the Coast, has been one of the game's top selling supplements as long as we've owned it, but is now out of print. Since the Order of Hermes is at the heart of the game, we need to replace it, but we want to offer players something meatier. We are thus planning a series of Hermetic sourcebooks for players, each one focusing on several houses with a common theme.

Realms of Power: The Realms are the heart of magic in Mythic Europe. Our intention is to publish one Realm book every year for the first four years of the new edition's life, each covering one of the major powers of Mythic Europe -- the Divine, the Infernal, Magic, and Faerie.

Tribunal Books: Tribunal books deal with a particular region of Mythic Europe in detail. We will be considering covering areas that haven't already been done in a previous edition of the game, as that older material is generally still useable.

Miscellaneous: Certain aspects of Mythic Europe and the lives of the people who live there have been overlooked in the past, and are things we'll be focusing on. Books like City & Guild and Art & Academe are examples of these.

Promotion

Here are just a few ways that Ars Magica 5th Edition has been promoted:

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The Living Covenant: Semita Errabunda

Semita Errabunda is the official example covenant for Ars Magica Fifth Edition. It is located "somewhere in Mythic Europe" -- its location is deliberately left vague. It does control a regio that sometimes leads to places all over Europe, however, so its members can crop up anywhere. The members of Semita Errabunda supply most of the example characters in Fifth Edition supplements, from the core rulebook on.

The Covenant itself is surrounded by strange magic powers and inhabited by young, new wizards. Get a glimpse of the new edition's covenant statistics by downloading this introductory description of Semita Errabunda.

Grogs are the peasants, commoners, and simple folk who keep the covenant running and the wizards alive. Companions adventure with (or for) the mighty wizards of the covenant. They are knights, warriors, diplomats, and other non-wizard heroes. Wizards master the art of magic. These are the central characters of any Ars Magica saga. Other characters flesh out the covenant and the surrounding area. The original concept for the Semita Errabunda project was the brainchild of Will Hindmarch, but many authors have contributed characters. Each author is credited on the appropriate character sheet.

Metacreator

Enhance your gaming experience with Alter Ego Software's Ars Magica Metacreator Template. It provides whole-character and covenant management, from creation, to study and training, to spell research and enchanting magical devices. Game system rules and adjustments are built in with hundreds of data items ready to use from Ars Magica Fifth Edition. All data is fully customizable, with character sheet, spell book, encounter group, HTML and RTF stat block outputs. And it includes the Ars Magica 4th Edition template!

Downloads

David Chart, developer of this newest edition of Ars Magica, presents four PDF articles describing the design process for the game. To get the most out of your copy of Ars Magica 5th Edition, download these excerpts from the book! Even more goodies for Ars Magica 5th Edition:
  • Check out this index of Ars Magica 5th Edition books listed by ability.
  • Download this collection of all the spell guidelines from various supplements consolidated into one file, courtesy of Chris Allen.
  • Look up Shape and Material Bonuses with these unified indexes, organized either by Bonus or by Shape/Material courtesy of Erik Tyrell.
  • Find your Virtues and Flaws faster with this handy unified index covering all Ars Magica 5th Edition products through Lords of Men. Our thanks to Erik Dahl.
  • Want to shapechange into a bear? Do battle with a pack of ravenous wolves? Get the Book of Mundane Beasts as a FREE download!
  • Use the debate system from our award-winning Dynasties & Demagogues with this rules conversion for Ars Magica 5th Edition, courtesy of João Medieros. For use with the Interaction Table from Dynasties.
  • Check out the Ars Magica Abilities Worksheet, compliments of Andy Reimer.
  • Find that spell you are looking for with this Spell Index by Form or by Technique, thanks to Erik Tyrrell.
  • Need a Certamen Record Sheet, now you can get one, thanks to Pitt Murmann.
  • Having trouble keeping track of all your character's stuff? Try these Item Sheets, courtesy of Michael Grimes.
Links

Explore the magic of Ars Magica: For downloads and links relating to specific products, follow the links in the left bar.