Blood and Sand at a Glance
- Step outside the lands of Mythic Europe and explore the unique lands of the near east with this Ars Magica fourth edition sourcebook.
- Explore the presence of Islam in Ars Magica with rules on creating Muslim characters from religious scholars to Mamluk warriors.
- Delve into the magical traditions of the region with mechanics for the sahirs, hedge magics, and more.
A Land of Contrasts: More about Blood and Sand
The Hermetic Tribunal of the Levant. A land torn between religious wars and torturous politics. A land of wonder and opportunity. A place where two cultures collide.
This near eastern region stretches from the valleys of Egypt to the mountains of Asia Minor. It is a land shaped by Islam and the Crusades. A land of powerful sorcerers and lost civilizations.
Visit the Levant with this Ars Magica fourth edition sourcebook. Explore the real life history of the region, peppered with Mythic Europe flavor. Learn how life in this region differs from Mythic Europe and bring something new to your troupe. Integrate Middle Eastern magic from sahirs to hedge magic, jinn to naddahas into your games.
From the Ark of the Covenant to the criminal underworld of Acre, this book provides everything you need for a saga set in the most volatile of Hermetic tribunals.
Blood and Sand is out of print, and only available in PDF. It requires Ars Magica fourth edition to play.
Blood and Sand: Contents
- The Levant in 1220
- Life in the Latin States
- Islam in Ars Magica
- Middle Eastern Magic
- The Mythic Levant
- The Hermetic Levant
|Author:||Niall G. F. Christie|
|MSRP:||$29.95 (hardcover, out of print), $14.95 (PDF)|
|Atlas Stock #:||AG0269|
|Format:||128 pages, 8.5” x 11”, case bound|
|Release Date:||September 2002|