Ars Magica Product Line

Ars Magica Product Line

The roleplaying game of myth and magic

Definitive Edition is Coming This Summer!

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Ars Magica at a Glance

  • The classic RPG that surpassed $840k in crowdfunding.
  • An extensively detailed world full of myth and magic.
  • Create smaller campaigns with the core book, or build big with a vast variety of sourcebooks.
  • Widely regarded as the benchmark for gaming magic systems, and a pioneer in troupe-style, storytelling games.
  • Released under a Creative Commons open license, which welcomes community contributions.

 

Mythic Europe: The World of Ars Magica

Ars Magica is a troupe-style, storytelling game. Players take the role of not only powerful magi, but also the companions and grogs who serve them. Each of these characters contributes to the communal “covenant” where they all live, and to the story itself.

Whatever your gaming preference, your stories will be the stuff of legend!

Players work together to tell the story of their covenant. This tale can span decades or centuries of game time. It might be heroic, tragic, or both in turn. The covenant could influence the fate of their small corner of the world, or alter the history of all Mythic Europe.

Spells will be cast, duels won and lost, houses may rise and fall, but magic is forever.

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Inside the Magic: The Ars Magica Line

Many of the Ars Magica supplements in print are written for previous editions, but they remain usable with the fifth edition. The books can be summarized as follows:

  • The Core Books: Ars Magica can be played with the core rulebook only. Additional core books provide general information usable in any Ars Magica game, giving more detail on topics such as the church, covenants, and the nobility.
  • Houses of Hermes: Each book in this series focuses on several Houses with a common theme and could be particularly helpful in developing games centered on inter- and intra-House conflict.
  • Realms of Power: These books each focus on one of the supernatural realms — Faerie, Divine, Infernal, and Magic — and could provide allies or antagonists to spur new plots.
  • Tribunals and Worlds: These geographical supplements provide detailed information on locations in Mythic Europe to explore historical details and minimize research by the story guide.
  • Scenarios: Complete and ready-to-go campaigns to take to your table with minimal prep.

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Ars Magica Awards

  • 2007 Hobby Games: The 100 Best – Ars Magica
  • 2006 ENnie Award Nominee – Best Supplement, Houses of Hermes: Mystery Cults
  • 2005 Origins Award Winner – Best Role Playing Game, Ars Magica 5th Edition
  • 2005 ENnie Gold Award Winner – Best Rules, Ars Magica 5th Edition
  • 2005 ENnie Silver Award Winner – Best Production Values, Ars Magica 5th Edition
  • 2005 ENnie Award Nominee – Best Game, Ars Magica 5th Edition
  • 2005 ENnie Award Honorable Mention – Best Interior Art, Ars Magica 5th Edition
  • 2004 ENnie Award Nominee – Best Non-d20 Adventure, Black Monks of Glastonbury
  • 2004 Out of the Box Award Winner – Best Retread, Ars Magica 5th Edition
  • 2004 Out of the Box Award Honorable Mention – Best Supplement, Living Lore
  • 2000 Origins Award Nominee – Best Roleplaying Supplement, Triamore
  • 2000 Out of the Box Award Runner-Up – Best Supplement, The Mysteries
  • 1999 Out of the Box Award Runner-Up – Best Supplement, Dragon and the Bear
  • 1998 Origins Award Winner – Best Amateur Game Magazine, Mythic Perspectives
  • 1998 Out of the Box Award Winner – Best Supplement, Kabbalah: Mythic Judaism
  • 1996 Origins Award Nominee – Best Roleplaying Rules, Ars Magica 4th Edition
  • 1995 Origins Award Nominee – Best Roleplaying Supplement, Faeries
  • 1995 Origins Award Nominee – Best Roleplaying Supplement, Houses of Hermes
  • 1988 Gamer’s Choice Award – Best Fantasy Roleplaying Game, Ars Magic