Wildest Dreams

The Sourcebook of Nightmare


Wildest Dreams at a Glance

  • Probe the darkest corners of Al Amarja with this Over the Edge second edition sourcebook for mature readers.
  • Profiles of some of the disturbing groups that ply their trade in the shadows along the edge help fuel more mature and complex stories.
  • A full adventure makes it easy to pick up and play a dark and twisted tale at a moment's notice.

Living Nightmares: More about Wildest Dreams

The Edge is home to disturbing people. Places of nightmare. Drugs that take your mind to realities it might not be able to handle. In the darkest corners of Al Amarja, the most jaded and wealthy residents of the Edge trade in Nightmare, a bizarre drug that's even stranger than the rumors that surround it.

Learn the truth behind the nightmares in this Over the Edge second edition supplement for mature readers. Dig into the Nightmare trade, the half-mythical tulpas, the violent sandmen, and other shadowy Al Amarjan groups. Take a dark trip on the complete adventure "Kill John Doe," in which an anonymous art exhibition leads to a series of gruesome and bizarre murders.

Wildest Dreams is out of print. It requires Over the Edge second edition to play.

Wildest Dreams: Contents

  • Preface
  • Tulpas
  • Sandmen
  • The Exalted Order of Dream Kings
  • The Fearmasters
  • The Scarlet Palace
  • Kill John Doe
  • Bibliography
  • About the Authors

Vital Stats

Authors: Robin D. Laws, Greg Stolze, and John Tynes
MSRP: $10.95 (softcover, out of print), $7.95 (PDF)
Atlas Stock #: AG2300
Barcode: 1-887801-11-1
Format: 64 pages, 8.5” x 11”, perfect bound
Release Date: 1993