Mythic Places at a Glance
- Learn more about regiones in this Ars Magica sourcebook that introduced the concept for the very first time!
- Incorporate the power and danger of the realms of supernatural power into your sagas with these locations.
- Use one of the five ready-to-go regios in your game, or create your own using the helpful guidelines provided here.
Power, Mystery, and Might: More about Mythic Places
Explore the mysteries of the regiones — areas where the realms of supernatural power connect to the mundane world. Only the learned, the innocent, or the blessed can sense these domains. Learn more about them with this Ars Magica legacy supplement.
Visiting them is a gamble. One might leave with great and powerful gifts from their inhabitants…or be lost for all time.
Learn more about the regio in general, and about five specific magical locales that connect to each of the realms. Use them to anchor a scenario, fuel a covenant, or define a PC’s personal source of vis.
Mythic Places is out of print. It requires Ars Magica third edition to play.
Mythic Places: Contents
- What Are Regio?
- The Monolith
- The Flower Lady
- The Well of St. Alban
- The Animal Powers
- The Battlefield
- Appendix: Magic in Regio
|Artists:||Tom Dow, Eric Hotz, Chris McDonough, Richard Thomas, Ken Widing|
|MSRP:||$9.95 (softcover, out of print), $7.95 (PDF)|
|Atlas Stock #:||AG1016|
|Format:||64 pages, 8.5” x 11”, perfect bound|