Houses of Hermes

Learn the secrets of the magi

Houses of Hermes at a Glance

  • Explore the twelve Houses of Hermes and the history of the Hermetic Order in this extensive Ars Magica 4th edition sourcebook.
  • Use the mall scale story ideas or grand plots to drive an epic saga, each connected to a specific House.
  • Provides plenty of specific character inspiration and tools, including spells, abilities, and sample wizards.

Branches of Magic: More about Houses of Hermes

The Hermetic Order is comprised of twelve Houses of Hermes, groups of magi bound by common purpose and interest. House membership influences many things about a wizard, from their magical skills and style to their political leanings and scholarly pursuits.

Learn more about the houses with this Ars Magica 4th Edition sourcebook. Inside, you'll find detailed backgrounds on each house, apprenticeships, and on the Order's history in general. Plot ideas and sample wizards can help launch your saga. Use the house-specific spells and abilities for player characters or NPCs.

Houses of Hermes is out of print and available in PDF only. It requires Ars Magica 4th edition to play.

Houses of Hermes: Contents

  • Introduction
  • House Bjornaer
  • House Bonisagus
  • House Criamon
  • House Ex Miscellanea
  • House Flambeau
  • House Jerbiton
  • House Mercere
  • House Merinita
  • House Quaesitor
  • House Tremere
  • House Tytalus
  • House Verditius
  • History of the Order
  • Apprenticeship
  • Houses of Hermes at a Glance


  • 1995 Origins Award Nominee – Best Roleplaying Supplement.

Vital Stats

Author: Jonathan Tweet
MSRP: $17.00 (softcover, out of print), $14.95 (PDF)
Atlas Stock #: AG1120
Barcode: 1-880992-54-X
Format: 152 pages, 8.5” x 11”, perfect bound
Release Date: 1994

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