Realm of the Ice Witch

Stop the ice witch before all the world is embraced by her winter spell

Players: 2–4 Ages: 12+ Time: 20–30 minutes per player

Realm of the Ice Witch at a Glance

  • A Dungeoneer modular dungeon exploration game for two to four players. Crawl through dungeons without the prep or the GM.
  • Venture into the frozen realm of Cholizar to defeat her before her magic freezes the world.
  • Mix with other Dungeoneer titles to create new challenges. Or simply reset the random map and play again!

Cold-Hearted Villain: The World of Realm of the Ice Witch

In Dungeoneer, players move a sword-and-sorcery fantasy hero through an ever-changing modular labyrinth. Each game stands alone or can be mixed with other Dungeoneer titles.

Realm of the Ice Witch brings your heroes face-to-face with Cholizar, the powerful Ice Witch. Survive her frozen realm and the demons of cold that inhabit it, and take her down before she can release her ice upon the world!

In Search of Adventure: Gameplay Basics

In Dungeoneer, each player is dealt a character card to start the game. Realm of the Ice Witch includes the following characters: Human Arctic Channeler, Half-Elf Warrior Witch, Human Boreal Scout, Half-Celestial Valkyrie, and Human Warblade.

On each turn, a player may draw and discard, play Encounters or Bane cards on opponents, build the Dungeon, and move. You collect Peril and Glory tokens as you move, making yourself more of a target for attack.

Complete your Quests to level up and become strong enough to face the powerful Ice Witch. Can you save the world from a new ice age? Find out in Realm of the Ice Witch.

Six-sided dice and tokens not included.

Dungeoneer cards

Vital Stats

Designer and Art: Thomas Denmark
MSRP: $19.95
Atlas Stock #: AG1246
ISBN: 978-1-58978-080-4
Format: One 110-card deck and a rules sheet in a tuckbox
Number of Players: 2–4
Ages: 12+
Play Time: 20–30 minutes per player
Release Date: November 2005

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